Video Games
327,936 Followers
Recent papers in Video Games
Virtual worlds and online games experienced a remarkable increase in popularity in the early months of the COVID-19 pandemic Based on ethnographic research, we discuss the use of Second Life as a space of sociability in contexts of... more
ObjectivesTo describe patterns of dietary behaviours specific to low quality snacking, fruit and vegetable, and fast food consumption during the transition from childhood to adolescence and to examine how these behaviours are associated... more
Résumé. – 2012 a été l’année du centenaire de la naissance d’Alan Turing. Cette icône de l’informatique a été célébrée dignement. A la fin du mois de janvier 2015, sort un film biographique sur Turing, un blockbuster, « The Imitation Game... more
El videojuego es el sector audiovisual más lucrativo en España, por encima de industrias como el cine (AEVI, 2019). Paralelamente, sólo un tercio de los directivos de la UE eran mujeres en 2017 (INE y Eurostat, 2018), mientras que... more
Desde la aparición de Internet y las redes sociales la democratización del proceso informativo ha supuesto un aumento de la competencia para los medios de comunicación a la hora de transmitir la actualidad, por lo que ha surgido la... more
Entendiendo el videojuego como un medio de representación capaz de fomentar el pensamiento crítico y el cambio social, esta investigación estudia el caso de The Last of Us Parte II (Naughty Dog, 2020), una aventura ambientada en un futuro... more
Partiendo de la base de que las ferias de videojuego reflejan la actual cultura gamer, esta investigación tiene como objetivo estudiar el tratamiento informativo que recibe el evento español de videojuegos Madrid Games Week en la prensa... more
Autor de la reseña: Guillermo Paredes-Otero Herramienta de masas, fenómeno cultural, instrumento gamificador. Estas son algunas de las formas empleadas para definir, en los últimos años, la relevancia que ha adquirido el videojuego en la... more
Mixed Reality is a technology that combines the real world with the virtual world. Merging these two worlds will form a new environment where each object from each world can interact with each other. This technology will offer a different... more
Resumen La diversidad en la industria de los videojuegos se manifiesta en una escena independiente que ha generado obras artísticas con grandes posibilidades educativas. El presente trabajo parte de una selección de 36 juegos... more
We investigated the effects of a passive break, relaxation activity, and casual video game on affect, stress, engagement, and cognitive performance. Reducing stress and improving cognitive performance is critical across many domains.... more
Whole-person education is what many educational institutions aim for, especially in these times of rapid technological innovations. Silliman University, one of the oldest universities in the Philippines, offers whole-person education to... more
Este artículo tratará de abordar, a través del concepto de activismo curatorial
Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment. Through interviews... more
Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment. Through interviews... more
Background and aims There is a growing body of evidence suggesting that problematic Facebook use (PFU) is an emerging problem, particularly among adolescents. Although a number of motivations explaining why people engage in frequent... more
Transportasi digunakan untuk memudahkan manusia dalam melakukan aktivitas sehari hari. Transportasi sendiri dibagi menjadi 3 jenis yaitu transportasi darat , laut, dan udara. Pengenalan jenis alat transportasi sejak usia dini dapat... more
This article seeks to reformulate the notion of basics as rules within the context of design education. The typical design education curriculum introduces design methods as a pedagogical approach. This includes concepts for how to... more
Product designers often take it upon themselves to define environments, problems, and solutions for others. Unfortunately this can serve to arrest the potential engagement for people and block the possibility to act (creative agency) on... more
This course will introduce and define the philosophy and goals of 24 hour positioning for individuals with complex neurological presentations. The background of the concepts of 24 hour positioning, as well as references in the literature,... more
- by Joshua Hyman
This paper focuses on the augmented reality project TouchAR to reveal creative collaborative approaches the authors took to site, technology, ecology, and gesture in their production of interactive public realm artworks in direct response... more
Livro resenhado:CRUZ JUNIOR, Gilson. O delinquente em cada um de nós: uma introdução à pedagogia do “mau exemplo” nos videogames. Curitiba: CRV, 2017.